Nick Herbold
posted this on July 21, 2011 10:26
SCVNGR Style Guide
This document focuses on how to build great challenges (and treks) on SCVNGR. We’ll start off with a quick refresher on playing SCVNGR, but the best way to really understand SCVNGR is to play it yourself. If you’re not yet playing SCVNGR, go to www.scvngr.com and get started! It’s really fun.
A quick refresher on SCVNGR:
SCVNGR is part awesome location-based mobile game and part really really powerful mobile gaming platform.
Playing SCVNGR is really simple. It's all about going places, doing challenges and earning points, right from your mobile phone. It's compelling, competitive and social. You visit a place and are presented with a list of challenges. One asks you to take a photo, another to solve a riddle and yet a third to order the most highly caffeinated item on the menu and then drink two! You pick a challenge and do it. Players earn points, start unlocking badges, share their activity with friends and play on.
Building on SCVNGR is equally easy. Enterprises and individuals build on SCVNGR by creating custom challenges at specific locations or by building treks that connect places and challenges into themed, branded experiences.
What can I build on SCVNGR:
Challenges:
The core unit of SCVNGR is the challenge. The challenge is a quick, fun thing to do at a place. A challenge might ask a player to take a photo, solve a location-based riddle, scan a QR code, complete some activity, simply check-in or really anything else you can come up with! Challenges are highly flexible and can include text, images, audio and even video! A good challenge should be fun, quick (possible to complete in <6 seconds) and clear. A challenge must be tied to a physical place. (Generally that place has an address or is easily found)
Treks:
Treks connect places and challenges into themed and branded paths. For example, the “Boston’s Best Baristas” trek is a set of all the best coffee houses in Boston with a challenge featured at each one. Treks can be done casually over time or all at once. Players can choose to visit the places and do the challenges in the order listed, or in whatever order they choose. Each trek has its own leaderboard and activity stream.
The Good, The Bad and the Ugly of Building Challenges: (well, actually just the first two…)
As more and more people and institutions are building on SCVNGR we’re seeing more and more creative challenges. The listing below is by no means complete, but is definitely a good collection of the things that make challenges good or bad. There is no need to include all (or even any) of these elements, but they are good ways to think about what makes good challenges and what should be avoided.
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Good Challenge Qualities |
Bad Challenge Qualities |
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Fun |
Illegal |
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Seems basic, but always be focused on the “fun”. |
Never ask a player to do anything illegal. Period. |
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Quick |
Busy Work |
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Good challenges can be done in <6 seconds. |
Don’t make players do busy work. |
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Clear and Specific |
Vague / Unclear / Inaccurate / Impossible |
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Make sure your challenge is unambiguous. |
Unclear challenges lead to frustration. |
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Activity Oriented |
Trivia |
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Get your players to do something at the place. |
Trivia (or q’s that can be solved anywhere) is a minus. |
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Self Reflective / Group Oriented |
Involving Strangers |
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Getting players to do things with their groups is a plus. |
Asking players to approach strangers is generally bad. |
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Humor |
Uncomfortable / Sketchy / Awkward |
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Making your challenges humorous will increase fun. |
The line between humor and sketch is a tight one… |
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Creative |
Repetitive |
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Players will reward you for creativity in challenges. |
Don’t use the same (or similar) challenge over and over. |
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Free |
Overly Commercial / Asks For Personal Info |
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Challenges should easily be accessible for free. |
Don’t ask to spend money or give up personal info. |
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Fun Once, Fun Always |
Fun Only Once |
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Make doing your challenge again fun the second time! |
If it can only be done once, will only be done once. |
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One Time Due To High Level of Discovery |
One Time Due To Boring Nature |
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Sometimes challenges should only be fun the first time. |
If a challenge is boring, it will only be done once. |
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Reasonably Accessible |
Excessively Time Restrictive |
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Should be accessible within sensible hours. So for stores, most of the time while they're open. |
Only available during random (unlisted) time periods. |
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Simple |
Complicated |
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Great challenges are easy and clear. One step only. |
Don’t build single challenges that have multiple stages. |
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Present Tense |
Past Tense |
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Challenges should ask people to do things now. |
Don’t ask players to recollect something previous. |
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Include Examples |
Bland Writing |
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A good example can really help get people thinking. |
It’s meant to be fun! Use your creativity in writing. |
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Involve Other People As Necessary |
Disobey the Laws of Physics |
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Suggest that a friend snap the pic, if necessary. |
Snapping a pic of yourself can be tough in some cases. |
Good Challenges
Any Burrito Shop: Make your best origami out of your burrito wrapper! Can you make a crane, a dog, a turtle? Snap a picture of your creation for two points.
Boston Common Coffee Shop: Check out the “coffee bean inspired” art on the wall. Which is your favorite?
Any Restaurant: Time to play with your food! Mash up your main meal into the shape of your state! Snap a pic!
Terrible Challenges
Any Burrito Shop: Purchase a burrito for 2 points. Mmmhmmm… Overt commercialism tastes so good!
Boston Common Coffee Shop: Look at all the art on the walls! (What am I going to do? No idea!)
Any Restaurant: How many items are on the menu? Still counting? I thought so…
The Triumphs and Tribulations of Treks:
Treks are collections of challenges.
Each challenge must be tied to a location. There must only be one challenge per location!
Building good treks mainly consists of building good challenges, but here are a couple unique things to bear in mind.
Good Treks:
Boston Barista Trek: 15 of the best places in Boston to get your caffeine fix! Be sure to try our featured challenge at each one! Do them over time or you’ll over-energize for sure!
Freedom Trail Trek: This will trek you lead you in order (from Back Bay to the North End) along the Freedom Trail with historical facts at each place. Best done over a leisurely afternoon.
Top 10 Sites in NYC: The best places to go (and the best things to do) in NYC. You’ll be a local in no time at all!
Movie Mania in LA: Visit the 8 top movie locations in LA. We’ve got the clips of the area in the movie at each spot! Have fun!
Terrible Treks:
Random Locations Across the U.S: This trek contains 20 random places that I think are modestly interesting in the United States. Be sure to bring your private plane to make it to them all!
Every Coffee Shop in Seattle: This trek contains all 189 coffee shops in Seattle. Visit them all and OD on caffeine! Woot!
Sketchiest Locations in Newark, NJ: This trek will bring you to all the sketchiest spots in Newark, NJ. Be sure to bring police protection and don’t do it at night.
Where to learn more!
We're always updating this document to make it better and more comprehensive. If you have comments or suggestions, let us know at support@scvngr.com.
Have fun playing (and building!) SCVNGR!